
Można spytać skąd to zdjęcie i czy będą następne w najbliższym czasie?

Moderator: Hoax
Gwiazdki... no to "detki strzeleckie" mamy z głowy raczej... Jeśli będą 5+ w oddziale, to może nadadzą się do odginania szarż chociaż... Bo o opcji 20 szczurów w oddziale z tym teamem, który daje tunneling, porozmawiamy dopiero mając przed sobą tabelkę mishaprada pisze: Co do NR to mają być po 7 pkt, dalej 6ld, wykupione mają thw i gwiazdki.
I pewnie wyższą ceneHobbit pisze:Mea culpaCzyli dostajemy nowe pudełko!
Hitsugaya Toushiro pisze: ehi guys!
Asmodai on italian GW Tilea board posted a lot of cool 99% confirmed things (as in past for warriors of chaos nex codex) from GW official sources
http://www.forumgwtilea.it/forum/index.php?showtopic=93452&st=40
Lord:
-Skrolk
-Ikit Claw
-Thanquol with Boneripper 1D6+2 warpstone tokens
-Throt
-Queek
Vermin Lord returns as Lord choice (no info about the summon spell thing)
lvl 4° wizard, WS 5+, good stats like a Giant but with high WS and fast as an horse (M7? 8?).
Rat Demon special rule (maybe it's the summon spell thing)
Warlord like in past with RatOgre mount, Giant Rat mount or WarLitter
Grey Seer with D3 tokens with Doom Beel as riding mount
Heroes:
-Snikch
-Tretch
-Assassin with poisoned attacks, ASF with I8, dodging skill (WS 4+), SPECIAL scout rule and one or two more rules.
-Warlock Engineer lvl 1/2° wizard and/or can be equipped with guns and musket with also "Gun Sight/Aim" add-on item....so you can use him like an Empire Sniper with Hochland rifle
about the Wizard aspect, the Warp Condenser or Accumulator (don't remember) is an Arcane item that at 5+ creates a power dice....also for Warp Lightning it adds +2 hits to the result (but 1 still hit the Warlock).
it seems that the Doomwheel isn't an available riding mount... (hitsu note: strange...i always tought it was a riding mount for warlocks!)
-Chieftain
-Plague Priest with Giant Rat or Plague Fournace as riding mounts....Plague Fournace as doom bell must be pushed, cause impact hits and probably bonus for Pestilens units and probably Toughtness tests around
Core:
-Clan Rats
-Stormvermin no more 0-1, 50points magic banner and 15points for champion
Both with 4 available Weapon Teams.....Ratling, Warpfire Thrower, Poison Wind Mortar and Doom Flayer (melee blades machine with probable impact hits)
-Slaves
-Night Runners in ranks with special rules Slinking Advance (movement before start...like Ghouls with that bloodline power) and weapon team Warp Grinder (tunnel)
-Giant Rats same but you can add a Special Character (????)
-Swarms low points cost and seems that they can't be plague swarms no more
Special
-Monks the same, no poison attack
-Censer Bearers!!!!! with A2 in profile + 1 from the Fury!!!
-Jezzail same with champion at BS 4
-Poison Wind Globadiers as special choice 5-15 with available a special globe and the Poison Wind Mortar weapon team
-Gutter Runners no more tunnel but special scout rule, skirmishers and Warp Grinder as weapon team (and so they will tunnel again )
-Rattogre as now but Fury
Rare
-Hell Pit Abomination: 3d6 movement, Strenght Toughness and Wounds as a Giant , D6 impact hits + special attacks (probably similar to Giants), Large Target, Regeneration, Terror, Stubborn and 3 special rules:
"Too Horrible to Die" probably a resurrection at 4+
"Shambling Horror" (???? maybe about the special attacks like the Giant)
"Warpstone spikes" (???? i suppose it's something like shooting spikes like the Razordon Pack for Lizardmen)
-Doom Wheel
-Warp Lighting Cannon
-PlagueClaw Catapult
Ciężko, żeby pracowali charytatywnie, zważywszy na to, że za zarabiają głównie na figurkach.GW, clients' money is all that matters...